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- KINGS QUEST
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- 1. Talk to everybody, and keep talking until they
- start repeating things. The appearance of certain
- objects is only triggered when you talk to certain
- people and hear certain information. If you can't
- find something that should be there, walk around and
- talk to people, and look at everything you can.
-
- 2. Pay attention to the cursor. When the wand-shaped
- cursor begins to sparkle, it means that there is
- something to look at, or someone to talk to. When
- you're holding something, the cursor becomes a black
- and white icon of that object. If you hold the icon
- over something that the object can be used upon, the
- icon's colors will invert.
-
-
- Chapter 1: "Where in the Blazes Am I," or
- "Where's Wile E. Coyote When You Need Him"
-
- Queen Honeytongue (Valanice) lands in a desert.
- She's having a pretty rough day, since her hair is a
- mess, her dress is ripped, and to make matters
- worse, a nearsighted Bugs Bunny tries to run her
- over. Nearby are several things.
- 1. To the right is a temple, which sports a giant
- scorpion;
- 2. To the left is saltwater pool with a statue
- nearby (not to mention a statue at the bottom of the
- pool). Carved into the base of the statue is a set
- of hieroglyphics depicting a method for creating
- freshwater from the saltwater in the pool. (To make
- freshwater, you must put a corncob in the statue's
- left hand, and add saltwater and tears to the bowl.
- The statue's head must be in the "moon" position,
- not the flaming "sun" position.)
- 3. Behind the pool is a slit in the cliff. Following
- that slit, you see a door (the way out) with an
- arrow-shaped indentation;
- 4. Following the cliff, you come to a collection of
- small huts, one of which has an inscription over it.
- This inscription tells you how to empty the water
- from the pool. (Align the three blue beads on the
- statue in the third column, then press the bracelet
- on the statue's right arm. The water will empty.)
- 5. Behind the huts is a small cave. It contains four
- pots and a box.
- 6. Right of the huts is a pair of rabbit holes and a
- curiosity shop.
-
- Initially, pick up the piece of fabric the queen has
- ripped from her gown. Go left, toward the pool, and
- pick up the stick. At the pool, gather some salt
- crystals. Go toward the cliffs behind the pool, and
- walk past the door with the arrow-shaped depression
- to the area with the huts. Enter the cave and pick
- up the pots. All will disintegrate except one. Pick
- up the box, and open it (hit the eye symbol in the
- lower right corner of the screen. The box will be
- shown in 3D; click on it, then rotate it) and remove
- the corn kernel from inside. Plant the kernel
- underneath the dripping water next to the huts. A
- corn stalk will grow at a fantastic rate. Harvest
- the corn cob. Take the cob to the statue, and place
- it in the statue's left hand. Fill the pot with
- water, and empty it into the statue's bowl. Finally,
- stand to the statue's right and comb the queen's
- hair. Queen Honeytongue is quite the vain creature,
- and starts to bawl into the bowl. The bowl will glow
- for a second, and saltwater will turn sweet. Fill
- the pot with freshwater, and go left (into the open
- desert). Give the sweet water to the ghost that
- appears. He'll take you to his earthly remains, and
- allow you to have what you find. Get: a bent horn,
- and bug reducing powder. Take the bug reducing
- powder to the temple (to leave the desert, go north
- two panels), and throw it on the scorpion. The
- scorpion will shrink and run away. Now, go to the
- statue inside. Push the teardrop shaped button, and
- a light beam and three gems will appear. Place the
- blue gem in the statue's left (upper) hand, the
- yellow gem in the statue's right (lower) hand, and
- the red gem in the circular depression on the right
- side. An arrow-shaped piece of stone will appear.
- Go back to the area with the huts. Take a gourd seed
- from the gourd (next to the corn stalk). Go right to
- the rabbit holes. Blow the horn into the holes. Brer
- Rabbit ...or was that Bugs? will fly out of the
- hole, dropping the spectacles he stole from the rat
- in the curiosity shop and shedding a clump of fur.
- Take both. Knock on the door of the shop, and give
- the rat his glasses. He will offer to trade with
- you. Trade the gourd seed for a turquoise bead.
- Return to the statue next to the pool. Align the
- beads into a single column, the third from the left.
- Press the bracelet on the statue's right wrist. The
- bowl will flip over and the pool will drain. Go down
- to the bottom. Place the bead on the statue's
- platter and THEN remove the V-shaped piece of stone.
- Fit the V-shaped stone and the arrow-shaped piece
- together, and place them in the arrow-shaped
- indentation above the door behind the pool. Leave!
-
- Chapter 2. "Troll is as Troll Does," or
- "Eeew, I'm a troll, I'm a troll!"
-
- Like mother, like daughter, they say. Princess
- Buttercup (Rosella) is quite the peacock, just like
- her mother. Her first order of business is to become
- human again.
-
- Beyond the bedroom is a large throne room. From the
- throne room, one can go in several directions:
-
- 1. The door on the top left leads back to the
- bedroom.
- 2. The door in the middle left leads to a mudbath,
- where the trolls congregate to ruminate about life
- in general and give you great big hints...
- 3. The door on the lower left leads to a smithy, and
- beyond that, to a cavern with green pools of water
- and vein of sulfur.
- 4. The door on the upper right opens into the
- kitchen, where an evil tempered chef is making some
- great concoction. Now if only he can find the final
- ingredient...a rat...
- 5. Through the door to the lower right is a mine
- shaft, and beyond it, a crystal cavern where the
- friendly but unhappy crystal dragon lives.
-
- Leave the bedroom and talk to the troll woman in the
- throne room. She will tell the princess that to
- become human again, she needs to gather five things:
- Baked beans, a gold bowl, emerald water, crystal
- dragon scale, and a silver spoon. A bratty troll
- child will appear and drop a toy rat. Take the rat,
- and pull the shield down from the wall next to the
- throne. Enter the kitchen. The cook will throw the
- princess out after she makes disparaging remarks
- about his stew. Reenter the kitchen, and place the
- mechanical rat on the floor. The cook will chase it,
- darn near killing himself in the process. He leaves
- the room, but the rat returns to you. Take the gold
- bowl from the counter and get some baked beetles
- from the cash-register shaped toaster. Leave the
- kitchen and enter the mudbath. Listen to what the
- trolls have to say. Go to the smithy. Talk to both
- trolls. The smith thinks he's a regular Casanova,
- and wants to mooch a smooch, but the jeweler behind
- him needs money to get new tools so he can blow this
- joint and make his way in the world. Go into the
- caverns beyond. Fill the gold bowl with emerald
- water from one of the pools. Take the lantern, and
- get a good whiff of the smelly sulfur vein. Now,
- leave and go to the mine shaft. Try to go beyond it
- into the crystal caves, and a troll bouncer will
- block your passage. Take the spike off of the
- shield, and use the shield as a fourth wheel to
- repair the cart. Use the spike as a bolt to hold it
- onto the axle. Ride the cart down the hill and knock
- the troll off into the lava. (And you thought this
- was a family game.) Go into the caves beyond and
- walk until you reach the sobbing dragon. The dragon
- will tell you that he has lost his "spark." Go back
- to the smithy and light the lantern in the fire,
- after pumping the bellows to get a good flame. Take
- the spark back to the dragon. He'll be very happy,
- presenting you with a diamond from his hoard and
- promising to give you a scale --- after he returns
- from a quick flight. Now, go to the mudbath. Listen
- to the ladies talk about how they put their menfolk
- to sleep by burning sulfur. (Hmmm, I wonder if
- that'd work on humans-?) Go to the smithy. Give the
- jeweler the diamond. He'll give you his old tools
- and leave. Go to the cavern below. Step across the
- chasm by jumping from the pointed projection to the
- LOWER monolith, and then to the far side. Gather
- some sulfur and return the same way. Put the sulfur
- in the smithy fire. When ol' Don Juan falls asleep,
- use the tongs (from the rack on the wall) to take
- the hot mold off the table and quench it in the
- bucket of water. Crack open the mold and take the
- silver spoon. Now, return to the dragon's lair. The
- dragon is asleep and won't wake up, so use the
- hammer and chisel from the jeweler to knock a scale
- off his tail. BUT, don't do this until his tail is
- lying flat on the ground, or he'll thump you with
- it. Take the ingredients to the lady in the throne
- room. She'll concoct a nasty brew to make the
- princess human again. Malicia (Malicia) will appear
- and lock the princess in the bedroom. Get out by
- stacking up the footrest and cushions below the
- smoking picture. Pull the picture off the wall to
- reveal a hidden passage. Crawl along the passage,
- and you'll see Malicia talking to the king about a
- volcano controller, and her plans to start an
- eruption. Following the tunnel along, you eventually
- reach the throne room again. Pick up the dragontoad
- that emerges with you, and show it to the lady troll
- in the throne room. She'll reminisce about when the
- king was a child, and the dragontoad was used as a
- sort of tracking device for the boy. She asks the
- dragontoad where the true king is currently, and
- discovers that the troll posing as king is a fake;
- the true Troll King is being held in Ooga Booga
- land. She will give you a magic rope to leave the
- troll caverns with. Malicia will appear as you try
- to leave; use the rat to scare her away. Now, go to
- the mine shaft, and use the magic rope to fix the
- elevator pulley. Outta here!
-
- Chapter 3: "The Sky is Falling!" or,
- "Who cut the cheese?"
-
- Queen Honeytongue enters the door only to find that
- a Dino, the multicolored komodo dragon, is blocking
- her path. What a day. Crying doesn't help, and
- trying to get it to play fetch is hopeless.
-
- If you don't have the prickly pear fruit, go back
- and get it from the prickly pear cactus next to the
- door. You will have to beat it off with the stick
- (found next to the pool of water). Give the fruit to
- Dino, and he'll leave. You emerge into a garden with
- weathered statues. Go left, and you'll enter a small
- glade where a stag lies beneath a huge oak tree.
- Talk to him, and he'll tell you that he is actually
- Attis (shouldn't that be Cernunnos?), Lord of the
- Hunt, transformed by some evil force, and that the
- oak tree is Ceres, Mother Nature herself. After some
- discussion, you resolve to help him out if you can.
- He isn't much help, but he does mention that
- Feldspar, the ancient rock spirit, might be of some
- assistance -- if you can wake him. Pretty vague
- directions, but then, what do you expect from a
- deer. Go left, and enter a forest clearing from
- which you can either go west or north. Go to north,
- first; to the west is the Were forest, and you're
- not equipped to handle that just yet. Cross the
- stream by jumping along the stones, and free the
- bird from the web on the far side by trappng the
- spider in the box (from the desert cave). The web
- will dissolve, revealing a path behind it. Follow
- the path to a small village called Falderal.
- Entering the large door doesn't work: the surly
- doorman won't let you in. The smaller door to the
- left, however, is open. Go through it. The doorman
- will sic the Duke on you, but you can get past him
- by using the ol' sob story approach (use the comb;
- this will make Queen Honeytongue cry). Now, enter
- the china shop. Talk to the bull, and he will tell
- you his own tale of woe. His treasure, a china bird,
- has been stolen. Leave the store, and head east. You
- will come to the center of town. Spend some time
- talking to the mocking bird. He's great - he comes
- up with insults by the dozen. I went through twenty
- or more and he didn't start to repeat them! Go see
- the peddler. He mentions he's got a potion that will
- cure all your ills AND clean your houseware. You
- decline, but if you look in the birdcage to his left
- you will find Treasure, the china bird. Take the
- bird back to the bull in the china shop, and he'll
- by so thankful ("Ahhh, my precioussss!" Oops. Wrong
- story.) that he'll give you a really ugly mask. Go
- outside, put on the mask, and knock on the door of
- the town hall. You'll be allowed in to the Duke's
- birthday party, a masquerade affair. Hanging on the
- wall in the back of the room is a flap of cloth.
- Pull it back, and go through the opening beyond.
- You'll find yourself in a very Escheresque sort of
- place, with stairways and hallways and pathways and
- doorways going every which way. With a little
- experimentation, you'll find out how to get around.
- In short, from the initial landing, if you head
- right, you'll eventually get to the right-side-up
- door. If you head left, you'll come to the upside
- down door. Enter the latter door, and you'll find
- yourself in an inverted room. Open the desk drawer,
- and a magic statue will fall up -- towards the
- floor. Leave, and enter the right side up door. Look
- into the third mirror from the left, and you'll see
- yourself, upside down. Your upside down alter ego
- will reach out and pull you into the mirror -- and
- you'll emerge in the room you entered throught the
- inverted door, only now it will be right-side up,
- and you'll be able to pick up the statue. Got all
- that? Leave the room and the stairway maze, and go
- back to the center of town. Henny Penny will run
- around, and now it will look as is she may be right
- about the sky falling, since a large disk of green
- cheese falls into the fountain. (If you ask, Henny
- will tell you that it's the moon.) The resulting
- splash will scare the mockingbird away, and you can
- reach into his nest to retrieve a wooden nickel.
- Now, eat the salt crystals you brought. This will
- make the Faux Shop accessible (You have to take it
- with a grain of salt, get it?!) Go inside, and trade
- the nickel for a book, and the mask for a rubber
- chicken. Take the book back to the desert rat, and
- trade it for a crook. Use the crook to fish the moon
- (green cheese disk) out of the fountain in Falderal.
- Now, the town guards will come and arrest you for
- stealing the moon, and most of all, for walking
- around with a BALD FACE!
-
- Chapter 4. "Will the Real Troll King Please Stand
- Up," or,
- "The Boogeyman Cometh"
-
- At the top of the shaft leading out of the troll
- caverns, the rope suddenly breaks. Princess
- Buttercup is left hanging at the edge, until some
- bluefaced guy comes and reaches down to her with a
- shovel. Huh. Prince Charming he ain't, but beggars
- can't be choosers.
-
- Grab onto the shovel. Igor the gravedigger will pull
- you out, then go back to grave digging. Talk to him
- for a bit, and you'll discover that he's using a
- shovel because some kids have stolen the rat from
- his rat-powered tractor. Note the graffiti on the
- door of the equipment shed: a bat, a skull, and a
- spider. Go to the left - you'll see a rundown house
- will the same graffiti on it. Hmm. Starting to look
- like there's a gang, here. Go left and down, and
- you'll see a woman weeping at a grave. Leave her
- alone - she's a gorgon! - and go right. You'll see
- one of the little vandals at work on a house. When
- he leaves, knock on the door and talk to the doctor
- inside for a while. He'll tell you that he'd take
- care of the kids, if he only had a spine -- but he
- donated his spine to a woman who needed it. Leave
- the house and head right. Climb up to the Jack-O-
- Lantern house and take: Spine and Foot-in-a-Bag.
- Give the spine to Dr. Cadaver. Out of gratitude,
- he'll give you his pet Jabberwock. Return to the
- Jack-O-Lantern, and you'll see Beavis and Butthead
- playing with the rat they stole from Igor (the
- gravedigger). Offer them the Jabberwock, in trade
- for the rat, and they'll take you up on it. Place
- the Jabberwock in the elevator they lower for it
- (but don't ascend yourself!) The rat will escape and
- come to you. Take the rat back to Igor (the
- gravedigger). In thanks, he'll give you a horn which
- will summon him to dig a hole whereever you wish. Go
- back to the Jack-O-Lantern. Beavis and Butthead have
- the black cat trapped in a casket, and plan to bury
- it alive. When they leave (sans casket), open it up
- with the hammer and chisel. The cat will tell you
- where the real troll king is hidden (in the Boogy
- Man's lair, a pile of bones to the southwest) and
- give you one of his 9 lives. Go to the pile of bones
- (2 screens left and one screen down). Stand RIGHT
- NEXT TO IT and summon Igor (the gravedigger). If the
- Boogy Man comes, you're standing in the wrong place.
- If you have no control over where you stand (ie,
- every time you try to use the horn Buttercup moves
- to the center stage) try walking around Ooga Booga
- land some more. Enter the hole he digs. You'll see a
- casket locked with a strange combination lock. Three
- of the symbols, the spider, bat, and skull, you
- recognize from the graffiti. Press those three
- symbols and voila! The casket opens, revelaing the
- troll king. Unfortunately, Malicia senses what's up
- and appears in a puff of smoke, and locks you both
- in the casket together. Give the Dragontoad to the
- king. He'll annouce that the toad can save you, if
- he activates it with the jewel from his bracelet.
- Use the hammer and chisel to help remove the jewel.
- The dragontoad will awaken and dig you both out.
- Emerging into the graveyard just south of the
- doctor's house, the king will ask you to get to
- Mathilde (the lady in the troll cavern throne room),
- stresses that you both need disguises. He pulls out
- a wand of disguise, which you use on him to turn him
- into a scarab. A robe appeares on a nearby
- treebranch, which you pick up and put on, disguising
- yourself as the Gorgon. Go back to see Doctor
- Strangelove - er - Cadaver, that is. He will give
- you some Agent Orange or whatever to spray on the
- Swamp Thing that bars your path out of Ooga Booga
- land. Leave Ooga Booga land by the front gate (go
- south from the Jack-O-Lantern). Spray the defoliant
- on Swamp Thing and then talk to the giant Venus
- Flytrap. It'll tell you (eventually) that you can
- get through the Were Forest if you have silver. Now,
- get the red flower from the carnivorous plant by
- feeding it the foot-in-a-bag. Go east until you get
- to Malicia's house; go behind her house and pull the
- vines away to reveal a hole in the ground. Widen the
- hole with the shovel you picked up from the
- gravedigger's shed, and enter it. (NOTE: if the dog
- is barking, then Malicia is home and she'll catch
- you. There should be no one home at this point, but
- the first time I played this level, the dog was
- barking and never stopped. I redid the entire level
- and then had no problem...) As you peek up from the
- floorboard, you'll hear Malicia enter the house.
- Quickly duck down again (click on the floorboard)
- and, when the dog comes sniffing around, spray the
- defoliant at him. He'll leave you alone. When
- Malicia leaves, enter the room and look in her
- dresser. In the bottom drawer, you'll find several
- items of lingerie and a funny machine part that the
- king has told you to get. Put the lingerie back, and
- pick up the woolen sock that drops. Leave. Go back
- to the front of the house, and head east to the Were
- Forest. Go through the forest, and when the Were
- Bear attacks, use the sock with the silver shot to
- make a sling. Use the sling to get rid of the bear.
- Go to the desert, and get some salt, then head into
- Falderal. The Duke will be spinning in circles, and
- will eventually greet you in a dizzy sort of way. Go
- see the Faux Shop owner (eat salt first), and talk
- to him about ways into the Troll Caves. He'll tell
- you to try the Duke's Palace. The Bull in the china
- shop will tell you the same. Go to the palace and
- head to the room with all of the mirrors (see ch. 3
- if you're having trouble negotiating your way
- through). Use the sock on the engraving at the base
- of the cupid statue to clean off the tarnish, then
- read the inscription. It will tell you (in so many
- words) that to get into the Troll Caves, you must
- feed fruit to the statue. Use the hammer and chisel
- to pluck a golden grape from the cluster in the top
- right corner of the room, and feed the grape to
- Cupid. The fountain will rise, revealing a
- passageway underneath. However, the fountain will
- stick, and even trying to pry it open the rest of
- the way with the shovel doesn't help. Change the
- Troll King back to his true form (use the wand on
- him), and he'll force it open. Follow him down into
- the caverns.
-
- Chapter 5. "Nightmare in Etheria," or,
- "The Only *Good* Yappy Dog..."
-
- Queen Honeytongue is tried and convicted of stealing
- the moon, impersonating a Falderian, and most of
- all, having a BALD FACE. She is commanded to put the
- moon back in the sky -- or else.
-
- Go to the faux shop. Trade the mask for a rubber
- chicken. Then, go to the peddler outside and trade
- the magic statue for a jar of were-protection
- potion. Use the rubber chicken on the forked branch
- just outside the town hall to make a catapult, then
- fire the moon up into the sky. (Take a bite out of
- it, first, just for spite.) Then rubber chicken will
- run away, leaving a feather behind. Take the
- feather. You will be allowed to leave the town now.
- Go see the rock elemental. You can find him by going
- going back to the muddy riverbed and turning left
- (ie going to the right side of the screen) to follow
- the river. On the next screen, go to the right and
- you'll find a head-shaped rock. Awaken it by
- tickling its nose. It will tell you that to help the
- Lord of the Hunt and Mother Nature, you must restore
- the river of life by (a) putting nectar into the urn
- held by one of the white statues, and (b) putting
- the divine fruit into the cornucopia held by the
- other. Go to the garden of statues (where you first
- appeared when you left the desert) and try to reach
- the flowers on the upper left side. The bird you
- rescued from the web will help you get nectar, which
- you can collect in your bowl. Fill the urn on the
- nearby white statue. The river will begin to flow,
- and Attis, the Lord of the Hunt, will appear. Follow
- him back to the oak tree, and talk to him. He will
- promise to help you get through the swamp. Now, go
- left into the forest glade, and use the rabbit fur
- with the were -protection potion. This will turn you
- into a rabbit, and allow you to run through the were
- forest. On the other side, Attis will dispel the
- swamp thing, true to his word. Go past the
- carnivorous plant and enter Ooga Booga Land. Go see
- the doctor and see what he has to say, then visit
- the lair of the Boogy Man. The black cat that
- Princess Buttercup rescued will be there, and will
- bring you up to date on what's been happening. It
- will tell you that you need to go to Etheria to help
- prevent the volcanic eruption that Malicia is
- planning, and that to get there you'll need to get
- Count Tsepish to take you. One catch: he is minus a
- head, so you need to help him get a new one. Go to
- the Jack-O-Lantern, and ride the elevator up. Take
- the femur from the mummy, and go back down. Walk to
- the dilapidated house left of the graveyard that
- Igor the gravedigger worked in. When the hound
- appears, give him the bone. Talk to him, and you'll
- discover that he was the hound of Count Tsepish.
- When you tell him that you're trying to break the
- Count's curse, he'll give you the Count's medal.
- Give the medal to his grieving wife, and she'll
- leave, exposing the tomb of the Count. This seems a
- good place to look for the head, but unfortunately
- the door is locked. Go back to the Jack-O-Lantern.
- Beavis will be playing with firecrackers outside,
- and will drop one. Take it, and use it in the lock
- of the door the the Count's tomb. It will blow the
- door open. Go to his coffin, open it, and remove the
- skull. Now, stand in the road (as near to the top of
- the screen as you can) and when the Count rides in,
- offer him the skull. He will take it and give you a
- fife to summon his horse, which will take you to
- Etheria anytime you are in the lower lands.
- Upon landing in Etheria, you find yourself in a
- meadow from which you can take any one of four
- rainbows back down to the lower lands of Eldritch:
- upper right: Falderal
- upper left: Desert
- lower right: Statue Garden
- lower left: Swamp
-
- If you head east, then east again, you'll come to a
- path that spirals upward. Take it up to the top,
- climb onto the fallen tree, and pluck some of the
- lavender fruit hanging on the right side of the
- screen. This is ambrosia, the fruit of the gods -
- which you need to place in the cornucopia, remember?
- Go back to the statue garden and do so. A whole
- bunch of fruit will appear in the horn of plenty.
- Pull out a pomegranite, and place it in the limb of
- the oak tree (Ceres). Mother Nature will return to
- her true form. Now, you will need some advice. Try
- visiting the three Fates. You can get to them by
- going back to Etheria, then going west and then
- north. You will come to a small garden with a harp
- that has a globe on top. Pluck strings 1, 5, 6, 4
- from the left (in that order); this will play the
- first phrase of the tune that the hummingbirds in
- the previous meadow were singing. The harp should
- respond with the second phrase, and the globe will
- shimmer with color. Touch the globe, and you will be
- drawn to the three Fates. Talk to them, and they
- will suggest that you go see Maab, in the Land of
- Dreams - but to get there, you must sleep. Go see
- Dr. Feelgood - er - Cadaver, that is, and go to
- sleep in his coffin. You will discover that Maab has
- been frozen. Go back to see the fates, and they will
- tell you to see the Lady of the Spring - i.e.,
- Mother Nature. Do so. She will tell you that to thaw
- Maab, you must take a crystal shaft containing
- trapped sunlight to the Land of Dreams - but you
- must go there awake. See the Fates again, and they
- will tell you that to get there awake, you must see
- their nephew. They give you a Dream Web to help. Go
- to the top of the Mountain of Winds in Etheria
- (where you got the ambrosia). Use the Dream Web on
- the creature that comes out of the cave, then enter
- the cave. Talk to the Dream Weaver inside. He will
- be pretty aloof and nasty until you show him the
- trapped nightmare and tell him that his sister Maab
- is frozen. Once he hears this, he'll
- become...somewhat...nicer and give you a magic
- carpet to take you to the Land of Dreams. Cool. Now
- all you need is the sunbeam. Go down to Malicia's
- house. If her dog isn't barking, she's not home. Go
- inside. As soon as you get in, you'll hear her enter
- the hallway outside. Click on the floorboard to
- descend. When her dog comes sniffing around, offer
- it the ambrosia to make it shut up. When Malicia
- leaves, enter and take a crystal from the lamp on
- the right side. Leave, and go to the desert temple.
- Fill the crystal with sunlight from the beam shining
- down from the face on the wall, and use the carpet
- to go to dreamworld. (put the carpet UNDER the
- queen) A nightmare will appear. Use your trapped
- nightmare on it -- the two will fight and obliterate
- each other. Swim to Maab's place and use the crystal
- on Maab to thaw her, and she will give you a bridle
- to catch Scirocco, the wind steed. Go to the top of
- the Mountain of Winds, and stand as far to the right
- as you can get (in the cleft, not by the cave -
- there's a new nightmare there now!). When Scirocco
- flies by, use the bridle on him. He'll take you to
- see the King of the Winds, who will send his
- subjects to recover the King and Queen of Etheria.
-
- Chapter 6: "Ready, Set...Boom!" or,
- "Fry the B-...er...W-itch!" (Hey, this is a family
- game!)
-
- The false king and the real king are fighting. It's
- quite the brawl. Princess Buttercup stands on the
- sidelines and wrings her hands. "What to do, what to
- do?" The two trolls help her make up her mind. "Use
- the wand! Change him back!" "No, Change HIM back!"
- Loads of help.
-
- Look at the wand. The top will say "T". Click on the
- base of the wand. The top should now say "F". Point
- the wand at the false king during a break in the
- fighting. The false king has green eyes, while the
- real king has purplish red eyes. The false troll
- will metamorphose into Edgar, the son of the King
- and Queen of Etheria. Malicia will appear,
- electrocute the King and whisk Edgar away with a
- strong wind, then leave you clinging to a ledge
- within the volcano. Get out by digging a hole into
- the wall behind you, which will lead you into a
- cave. Follow the cave along until you come to a door
- shaped like a face. If you don't have the sweet-
- smelling flower from the swamp, you'll see a flower
- nearby. Use the shovel to pry a rock out of the wall
- below the plant, then stand on the rock to pluck the
- flower. Then, go through the door. Touch the eye on
- the left, then the eye on the right, then the nose
- to open it. Going through the door, you will find
- yourself back in the volcano control room. Plug the
- odd device you picked up in Malicia's house into the
- socket on the machine behind the King to charge it
- up, then wake the King with the flower. He'll stop
- the machine, mom and Edgar will appear, and then so
- will Malicia. She'll kill Edgar. Pull the now-
- glowing device from the socket, and use it on
- Malicia. It'll turn her back into an infant. Give
- the extra life to Edgar, and watch the story...
-
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